Rennie Bottali
Rennie Bottali asks where are the home console ports of modern arcade
titles
Rennie Bottali asks where are the
home console ports of modern arcade titles? Just about every manufacturer
social media page gets this question asked of them in some form although they
tend to not answer since explaining it in details isn’t something that fits on
a bumper sticker.
The quick answer is
that there are various factors to consider due to how the arcade market works
that makes it more involved than simply changing the control input and printing
money from there.
Creative Flexibility: Rennie Bottali says when you
create a game with a particular platform in mind, aspects of that platform
can limit how the game operates in practice. There are limitations of the
console hardware itself then the limitations of the controller. Manufacturers
have expanded what controllers can do, especially with the WiiU but you still
generally have that framework to operate in. Exceptions are games with
accessory controllers but those tend to be more niche than wide audience
sellers.
Rennie Bottali Said the same
limitation aspect is true for arcades but the limitation tends to be the budget
and practicality more than the controls. Arcade games can use every aspect of
the hardware to their advantage. They don’t have to try and please different
kinds of monitors or sound systems and you can provide a consistent control
experience without asking the customer to buy an accessory they wouldn’t use
for any other game. Those aspects including the cabinet itself can all be
tailored to provide a specific experience that the content creator wishes to
convey. Rennie Bottali Said top that
off with arcades being more social in nature and they provide a different
culture and mentality towards gaming than home games often do. With every play,
your money is on the line but you don’t have to spend all the cash on the
hardware to enjoy what the game offers. When arcade titles come home, they can
lose that unique haptic factor that they otherwise stand out on. There is
also the aspect of showing off your skills in public, which can be an art form
under the guise of the right player. Losing that wouldn’t be a victory for
gaming in general but a loss.
Doing this alone
from the comfort of home just isn’t the same.
Some games still do come home: When you read some comments on social media, it is easy to come away
with the impression that no one has done an arcade port since the Dreamcast. It
is true that a vast majority of cash investment into the video game
industry goes to the home market which pumps out thousands of titles a year
across consoles/mobile/PC combined. A lot of those games are ports and clones
across multiple platforms. It isn’t recognized very often but there have been
some games ported to home consoles in recent times. Here’s a list that covers
the past several years, let’s start with Sega since that is from the question:
Rennie Bottali Sega Games…Afterburner
Climax (Sega); House of the Dead 4 (Sega); Sega Rally 3 (released as Sega Rally
Online); Tank! Tank! Tank! (Namco); Tekken Tag Tournament 2 (Namco); Time
Crisis 4; Razing Storm (Namco); Pac-Man Battle Royale (Namco);
Dariusburst Another Chronicle (Taito); ReRave Plus (Step Revolution);
NEON FM (Unit-E); Big Buck Hunter (Play Mechanix/Raw Thrills); Raiden III &
IV (MOSS); the Blazblue series (Arcsys); Guilty Gear Xrd (Arcsys); Street
Fighter IV Arcade Edition (Capcom; every version of SF4 came home); Tatsunoko
Vs. Capcom; titles like Gunlord, Razion & NEO XYX (NGDevteam; granted the
home releases were to the Sega Dreamcast and NEO GEO AES). I might be missing a
few shmups here but that should give an idea.
Tatsunoko vs. Capcom: Rennie Bottali said more
on the way: Tekken 7, Mario & Sonic At The Rio 2016 Olympic Games,
Taiko No Tatsujin and Pokken Tournament are coming home later this year. This
all isn’t what I would call a dearth of content or ports when you consider that
we only see about 20-30 new video arcade releases a year (not counting Japan
which would boost that up to the 50s-60s) as opposed to the 200+ releases like
back in ’82. And speaking of the classics, if they aren’t available on
emulation then just about every company has released compilations or digital
downloads of titles from the 80s and 90s, making those games available on just
about every platform with a screen.
Rennie Bottali Said there are
also franchises that the arcade has ‘lost’, which used to be known for being
arcade games first. Now they are exclusive on consoles such as Street Fighter
V, Mortal Kombat X and the upcoming King of Fighters. Metal Slug has had ports
to various platforms including that compilation of every MS game on one disc
and it looks like SNK is shunning future arcade developments. Even the
Raiden series is coming along with a console only release in Raiden V. From an
arcade gaming perspective, I think that is unfortunate since it was the
crucible of the arcade mentality that made these games special in the first
place.
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